


The Orange Knight and the Fire Demon both do fire damage, but all of the Orange Knight's magic is believed to do the extra fire damage, while only the Fire Demon's splash attack does not do the extra fire damage.

This freezes enemies, while the Iceskimo's jump magic brings snow up from under his feet. The Blue Knight's jump magic shoots an ice skulpture of a fist up from under his feet. This generally makes Iceskimo a much better all around character, and he can mix his air projectile into a juggle, while Blue Knight can't. Instead of throwing icecycles, he throws snowballs that do normal damage, they do not freeze the enemy, but are considered non-elemental, which means enemies' resistance is based on defense, not their ice resistance. The Iceskimo's projectile magic, however, is different from the Blue Knight's. The Blue Knight's projectile magic throws a smaller icecycle at the enemy, it is able to freeze enemies. The Blue Knight's magic still does this attack if you use the air projectile attack, while with the Iceskimo, he just throws snowballs. Splash attack will make icecycles fall from above, freezing any enemy for a short period of time if hit. This magic consists of using ice to freeze and knock down your enemies. It's best to use this magic when you're closely surrounded. The Red Knight's jump magic creates an "explosion" of lightning under him, which can hurt and knock down enemies within range. This magic can be used on any enemy or boss. This magic works like normal magic, so it does its normal damage. The Red Knight's projectile magic consists of throwing electric spheres at enemies. His splash attack won't stop certain bosses from moving, so make sure you use it on the right enemies! This splash attack can be used to freeze a big group of enemies within range, being unable to move from the electric damage. Holding the splash attack button will make the Red Knight shoot lightning out of his hand until his magic fully depletes, or if you let go of the button. The Red Knight's splash attack is different from a lot of the other character's magic. Lightning does not do additional damage like what acid and fire does. His magic consists of electricuting it's enemies with lightning. The Red Knight's magic is something you would not expect coming out of a knight wearing red and white. For all uses of jump magic, the best way of using it is when you're closely surrounded by your enemies, and you can also use it how the enemies use it. The jump does corrode enemies within range of the jump, other than fire and acid jump magic, all jump magics do as much damage as a normal projectile magic shot does. The Green Knight's jump magic creates a big cloud of acid around him, giving it a splash damage radius. The Green Knight's projectile magic shoots balls of acid at your enemies, which can also corrode them, meaning that direct hits won't do as much damage as normal magic, and because of that, I recommend using his projectile magic only on enemies who can be corroded in acid. Certain bosses are immune to acid, so be careful who you use the magic on! The Green Knight's splash attack is best for corroding many enemies in acid, letting the acid do damage to them while you fight the other enemies. The acid won't only do damage once after the enemy is hit, but two to three times. The magic does not do a lot of damage when the enemy is hit directly, but the enemy will be taking acid damage, which can do a lot of damage. The Green Knight's magic consists of melting your enemies with acid.
